Multi-Stage Rockets!
Kitten Space Agency now has Multi-Stage rockets!!!!
Kitten Space Agency now has Multi-Stage rockets!!!!
January parts progress - greebles and switches and cushions galore.
Taking a look at the work-in-progress surface object generation and rendering overview.
You can now set the starting vehicle and situation when starting the game.
Yes that's right, we now have Decoupling! And Part Window UIs!
First raw work on resource management systems is under way. Here's some first-cut visualizations of some resource flow graphs.
Heat is one of the big dramas of spaceflight - whether it's a boiling plasma cloud around a capsule on re-entry, the glow of a heatshield, or the thrust of an engine.
One thing that makes spaceflight confusing is losing the "up" direction. This is true for astronauts, but can be even worse for those trying to do the math on the ground.
Did an interview with ShadowZone - which you can view on their patreon now, please remember independent journalism isn't free.
The close pre-alpha is now public and the build is now available for download. The current build is more than a tech demo, but less than a game.
The development of KSA has only been in full production for a year now, but a long history exists at the studio when it comes to this game.