Feb 8, 2026•JPLRepoMulti-Stage Rockets!Kitten Space Agency now has Multi-Stage rockets!!!!Read Article
Jan 27, 2026•DaishiNew year, retro hardwareJanuary parts progress - greebles and switches and cushions galore.Read Article
Jan 20, 2026•LinxPutting Rocks on The MoonTaking a look at the work-in-progress surface object generation and rendering overview.Read Article
Jan 15, 2026•JPLRepoStarting SituationsYou can now set the starting vehicle and situation when starting the game.Read Article
Jan 13, 2026•JPLRepoDecoupling!Yes that's right, we now have Decoupling! And Part Window UIs!Read Article
Jan 6, 2026•JPLRepoWe begin to dive into Resource SystemsFirst raw work on resource management systems is under way. Here's some first-cut visualizations of some resource flow graphs.Read Article
Dec 16, 2025•DaishiGetting a Glow-UpHeat is one of the big dramas of spaceflight - whether it's a boiling plasma cloud around a capsule on re-entry, the glow of a heatshield, or the thrust of an engine.Read Article
Dec 16, 2025•gravhoekCelestial Coordinate FramesOne thing that makes spaceflight confusing is losing the "up" direction. This is true for astronauts, but can be even worse for those trying to do the math on the ground.Read Article
Dec 16, 2025•RocketDevelopment Recap Year OneDid an interview with ShadowZone - which you can view on their patreon now, please remember independent journalism isn't free.Read Article
Dec 16, 2025•RocketPre-Alpha Public ReleaseThe close pre-alpha is now public and the build is now available for download. The current build is more than a tech demo, but less than a game.Read Article
Dec 16, 2025•RocketThe End Of The BeginningThe development of KSA has only been in full production for a year now, but a long history exists at the studio when it comes to this game.Read Article
Feb 8, 2026•JPLRepoMulti-Stage Rockets!Kitten Space Agency now has Multi-Stage rockets!!!!Read Article
Jan 27, 2026•DaishiNew year, retro hardwareJanuary parts progress - greebles and switches and cushions galore.Read Article
Jan 20, 2026•LinxPutting Rocks on The MoonTaking a look at the work-in-progress surface object generation and rendering overview.Read Article