Games outgrew the stores that sell them.
Ahwoo is a games platform built on a different model: fewer games, better terms, and money that goes where the work is. The model we're replacing wasn't designed for what games have become. It was designed to take a cut.
The cost always lands in the same place.
On the people who make the games.
A thirty percent cut, set when digital storefronts were new and barely questioned since. Discovery that buries a decade of work under this week's uploads. Ten thousand releases a year and no opinion about any of them. A purchase that means less every year it ages. Every one of those is a choice someone made, and none of them are fixed.
Different terms, on the table.
85% / 15%
Developers keep 85%. The platform takes 15%, not 30%.
Built for the long game
A game isn't finished at launch. Ahwoo is built for the years after it, not just week one.
A model per game
Paid, free, or funded by player contributions like Kitten Space Agency. The model fits the game, not the other way around.
Curated, not crowded
Games worth your time. Fewer of them, chosen on purpose, the way the best shelves are built.
Best-in-class APIs
We integrate what already works and what people ask for, instead of rebuilding it worse.
Direct to players
Updates, forums and support in one place, between the people making the game and the people playing it.
I believe in your mission! Renew my faith in humanity!
Thank you!
The model, already in motion.
Kitten Space Agency is free to download on Ahwoo and funded by optional contributions. Nothing here is a projection. It's the platform's own ledger, live.
Built from inside the problem.
Ahwoo was founded by game developer Dean Hall and is being built in Auckland, New Zealand, by people who have shipped games under the old model and watched what it does to them.
We didn't arrive at this on a whiteboard.

Proof over promises.
Everything on this page is running or scheduled, and it gets tested against real players and real money, in public. The results are published in the one place they can't be spun: the platform itself.
Where this goes next is built the way games are built now, in the open, update by update, with the people it's for.